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Narita boy garden code
Narita boy garden code













narita boy garden code

The symbols are not that hard to find as long as you are attentive enough although the symbols for secret areas are more tricky with their subtle hints and placement. Colored symbols will appear in the previously explored areas, which you must take note of somewhere outside the game, to unlock a new area. The game offers puzzles in the form of hidden objects. This turns the final boss to be a punching bag with its bulky HP and little variation of new attacks – you can even tank the said attack as long as you avoid the rest of its attacks. However, they tend to be repetitive with their bulky HP and different phases, which doesn’t mean much since it usually just becomes faster. One of them is also clever enough to take advantage of your newly learned skill to beat. The combat is smooth despite some annoyances.īosses have varying attacks that you have to dodge properly. You need to prioritize which enemy to kill, all while making sure that you dodge their attacks in the limited area. Enemies are varied and come in waves, with some being more annoying than others. Your skill will be tested since the game is quite stingy on heals – you can only heal after you hit the enemy a lot of times, and trust me, you can’t exploit the healing system to get out of this. Some areas will lock you out, forcing you to defeat hordes of enemies before you can proceed. Some skills are also tricky to execute, making it hard to finish some enemies. The fast movement speed turns to be more suitable in combat although controls need some improvement – it is easy to press the wrong button by accident with the current setup. Combatĭespite some problems, the game does a wonderful job in this aspect. Fortunately, the game is more focused on combat later on, and the power-ups that you’ll learn as you progress the game can help you to pass through these areas quickly. The lack of power-ups to control your landing also prove to be problematic at the beginning of the game. However, some platforms tend to be very small or far from each other, making them hard to reach with the character’s fast walking speed. The Game ExplorationĮxploration is mostly linear with minimal backtracking as long as you know where to go next. It seems to be made that way to leave room for a sequel, but I’m not sure if I’m interested in the continuation at this point. However, the writing is too bland to my taste, and the weird ending doesn’t help either. Luckily, the game offers a shorter, more concise version of the dialogue from the objective list so you don’t have to worry about not understanding them.Īnother story tells about what was happening before the game starts. Moreover, characters tend to mix their dialogue with coding terms – people who have little understanding of the subject will need more time to process the dialogues. Everything that you need to do will be told right after you enter a new area, giving too much information to process. Storyĭialogues tend to give more information than necessary. Fortunately, it is only happening in the first area with its blue-colored theme. Although I noticed the difference eventually, some areas are also not very clear when it comes to hazards and platforms. The visuals also make it hard to distinguish between walkable and dummy platforms – both look similar apart from a white-ish line that is added on top of it. Some tutorials are hard to notice because of this, especially since buildings tend to have a similar color to the grey-colored button. The game offers an option to disable the said filter, although it only changed the display into a flat-screen instead of a curved one with a slightly reduced blur. The game tries to emulate the look of CRT displays, but instead of presenting the screen with scan lines, it uses a blur effect instead, making it hard to appreciate the detailed pixel art behind the filter.















Narita boy garden code